Input and Output in C++

 

Input and Output in C++




Any program in a given programming language needs significant amount of input from the user and also needs to display to the output several times. To support such I/O operations, C++ provides a library which contains several classes and functions.

Streams in C++

 

In C++, standard library maintains input and output as streams. A stream is a flow of data, measured in bytes, in sequence. If data is received from input devices, it is called a source stream and if the data is to be sent to output devices, it is called a destination stream.

 

The data in the source stream can be used as input to the program. Then it is called an input stream. The destination stream can be used by the program to send data to the output devices. Then it is called an output stream.


Pre-Defined Streams

 

C++ contains number of pre-defined streams. They are also called as standard I/O objects. These streams are available automatically when the execution of a program starts. The pre-defined streams available in C++ are:

 

cin: Standard input, usually keyboard. It handles input devices. It is analogous to stdin in C.

cout: Standard output, usually monitor. It handles output devices. It is analogous to stdout in C.

 

cerr: Standard error output, usually screen. It handles the unbuffered output data. It is analogous to stderr in C.

 

clog: A fully buffered version of cerr. It handles error messages that are sent from buffer to the standard error device. There is no equivalent of clog in C.

 

Stream Classes

 

C++ provides several classes to work with stream based I/O. Such classes are known as stream classes and they are arranged in a hierarchy shown below:

 


All these classes are declared in iostream.h header file. So, we have to include this header file in order to use the stream classes. As shown in the above figure, ios is the base class for all the stream classes from which istream and ostream classes are derived. The iostream class is derived from both istream and ostream classes.

 

Following table lists out some of the stream classes and their contents:



Formatted and Unformatted Data

 

Data which is received by the program without any modifications and sent to the output device without any modifications is known as unformatted data. On the other hand, sometimes we may want to apply some modifications to the actual data that is being received or sent.

 

For example, we might want to display an integer in hexadecimal format in the output, leave some white space when printing a number and adjustments in the decimal point. Such modified data in known as formatted data.

 

As an example for formatted data, if we want to display a decimal number in hexadecimal format, we can use the hex manipulator as shown below:


cout<<hex<<15

Unformatted Console I/O

 

The input stream uses cin object of istream class to read data and the output stream uses cout object of ostream class to display data on output devices.

 

The cin statement uses >> (extraction operator) to read data from keyboard. Syntax of cin statement is shown below:

       cin>>variable-name;

Example:


int a;
float f;
char ch;
cin>>a>>f>>ch;

In the above example, cin is used in cascading fashion. This is helpful for reading values into multiple variables in a single statement. No need of any format specifiers like %d, %f etc. The >> (extraction) operator will take care of that automatically.

 

If the data provided is greater than the number of variables in the cin statement, extra data will remain in the input stream.

 

The cout statement uses << (insertion operator) to display data to the output device. Syntax of cout statement is shown below:

cout<<variable-name;

Example:

cout<<a<<b<<c;


In the above example, a, b, and c are variables. No need to specify format specifiers like %d, %f, etc. The << (insertion) operator will take care of that automatically. All escape sequences like “\n”, “\t”, etc, can be used in cout statement.

//C++ program to read two numbers and print their sum
#include <iostream>
using namespace std;
int main()
{
	int a, b;
	cin>>a>>b;  //Reading values into variables a and b
	cout<<"Sum is: "<<(a+b);  //Printing the sum
	return 0;
}

Output of the above program is:
Sum is: 30

To read a single character, we can use get() function of istream class and to print a single character, we can use put() function of ostream class. Syntax of these methods is as follows:


get(char)

get(void)

put(char)          

//C++ program to demonstrate get() and put() functions
#include <iostream>
using namespace std;
int main()
{
	char ch1,ch2,ch3;
	cin.get(ch1).get(ch2).get(ch3);
	cout.put(ch1).put(ch2).put(ch3);
	return 0;
}

Input: xyz
 

Output of the above program is: xyz

To read a string or a line of text, we can use getline() function and to print a string we can use write() function. Syntax of both of these methods is as follows:

 

getline(string, size)

write(string, size)

 

The size in the above syntax specifies the number of characters to read and print in the given string.

//C++ program to demonstrate getline() and write() functions
#include <iostream>
using namespace std;
int main()
{
	char str[30];
	cin.getline(str, 10);
	cout.write(str, 10);
	return 0;
}

Input: C++ rocks

Output of the above program is:
 

C++ rocks

istream Class Functions

The istream class is derived from ios class. The istream class contains the following functions:



Formatted Console I/O

 

C++ provides various console I/O functions for formatted input and output. The three ways to display formatted input and output are:

 

  1. ios class functions and flags
  2. Standard manipulators
  3. User-defined manipulators

 

ios Class

 

The ios class is the base class for all input and output classes in C++. Following are some of the functions available in ios class:             


The width() function can be used in two ways as shown below:

 

int width() : Returns the current width setting.

 

int width(int) : Sets the specified width and returns the previous width setting.

 

The precision() function can be used in two ways as shown below:

 

int precision() : Returns the current precision setting.

 

int precision(int) : Sets the specified precision and returns the previous precision setting.

The fill() function can be used in two ways as shown below:

 

char fill() : Returns the current fill character.

 

char fill(char) : Sets the fill character and returns the previous fill character.

 

The setf() function can be used in two ways as shown below:

 

long setf(long sb, long f) : The bits specified by the variable f are removed from data member x_flags in ios and set according the value specified by sb.

 

long setf(long) : Sets the flags in x_flags based on the given value.

Bit Fields

 

The ios class contains several flags and bit fields to adjust or format the output displayed on the screen. Available bit fields and flags in ios class are as follows:


ios::adjustfield is used with setf() function to set the alignment of padding to left, right, or internal.

 

ios::floatfield is used with setf() function to set the floating point notation to scientific or fixed.

 

ios::basefield is used with setf() function to set the display notation to decimal, octal or hexadecimal.

 

Flags without Bit Fields

 

Some flags does not contain any bit fields. Such flags are listed below:


Note: In the above table replace Ios with ios (sorry for the typo).

 

Manipulators

 

Manipulators are helper functions which can be used for formatting input and output data. The ios class and iomanip.h header file has several pre-defined manipulators.

 

Below table lists out several pre-defined manipulators. The manipulators hex, oct, dec, ws, endl, and flush are defined in iostream.h. The manipulators setbase(), width(), fill(), etc., that require an argument are defined in iomanip.h.

User-Defined Manipulators

 

Sometimes, to satisfy custom requirements, we have to create our own manipulator. Such manipulators which are created by the programmer or user are known as user-defined manipulators.

 

Syntax for creating a user-defined manipulator is as follows:

 

ostream & m_name(ostream &os)

{

Statement(s);

return os;

}

 

In the above syntax, m_name is our user-defined manipulator name. As an example for user-defined manipulator let’s create a manipulator which prints a new line.

 

ostream & newl(ostream & os)
{
	os<<"\n";
	return os;
}

 

After creating the manipulator named newl, we can use it our program as shown below:

int main()
{
	cout<<"Hello"<<newl<<"Netaji"<<newl;
	return 0;
}






netaji gandi Wednesday, September 30, 2020
C++ Tutorial with Examples

 

         

A well written C++ tutorial which covers all the fundamentals of the language. C++ is a high-level programming language developed by Bjarne Stroustrup.

 

Intended Audience: Anyone who is new to programming or for people who know other programming languages and want to try out C++.


Introduction to C++

History of C++

  • C++ was developed by Bjarne Stroustrup in 1979 at AT&T Bell Labs.
  • C++ is an object-oriented language which includes imperative as well as generic programming features.
  • C++ was developed with features inherited from SIMULA 67 and ALGOL 68.
  • C++ was initially called “C with classes”.

Following are various applications of C++ language:

  • Systems programming
  • Embedded systems programming
  • Weather control systems
  • Defence systems
  • Web applications
  • Server programming
  • Databases
  • Web search
  • e-commerce

Structure of a C++ Program

 

A C++ program can contain several parts or sections as shown below:


All sections except the main() function section are optional. Every C++ program must contain a main() function section. Classes in C++ are similar to structures in C. Classes in C++ can contain both variables and functions, where as it is not possible with structures in C. Functions can be defined inside and outside classes in C++.

Include Files Section

 

A C++ program might include one or more header files using the #include directive. The syntax for including header files is given below:

#include<stdio.h> [or] #include “stdio.h”

The extension of header files in C++ is “.h”. In the above example, the header files stdio.h. is included. All the function declarations in that header file are available in our program. Header files can be included anywhere in the program. Good programming practice is to include them at the beginning of the program.

 

Class Declaration or Definition Section

 

One or more classes can be defined in this section. A class can be defined after the main() section. Good programming practice is to define classes before main() section.

 

A class definition must terminate with a semi-colon (;). A class definition contains variables, function declarations (prototypes), or function definitions.

Class Function Definitions Section

This contains the definitions of functions that were declared in the above section (class declaration section). Functions with less code are defined within the class. Such functions are treated as inline functions. Functions with large amount of code are defined outside the class.

 

main() Function Section

 

Every C++ program must contain a main() function as the execution starts from main() function itself. A main() function might contain the code to create and use the objects of classes created in above sections.

 

Header Files and Libraries in C++

 

A library provided by a programming language consists of pre-defined functionality arranged in several files. These libraries can be used by programmers to write programs with their own logic without focusing on housekeeping functionality.

 

C++ library provides several header files (.h files) which includes a lot of pre-defined functionality like reading and writing to files, memory management routines, console I/O routines etc.

 

Below are some of the header files and the library functions available in those header files in C++:

A Sample C++ Program

 

Let’s consider the following C++ program which prints “Hello World” on to the console or terminal window. We will look at various elements used in the program.

//C++ program to print "Hello World"

#include <iostream>

using namespace std; 

int main() 

{

cout<<"Hello Netaji";

return 0;

}

Output of the above code is:

Hello Netaji


In the above program, iostream is the name of a header file which contains I/O functionality. In order to take input and print some output using our C++ program, we have to include that header file using #include directive.

 

Note that writing “.h” at the end of the header file name results in an error. Such style is deprecated in newer versions of C++.

The cin and cout elements are declared in std namespace inside iostream header file. So, to use either cin or cout, we have to write using namespace <name>. If you don’t want to write this line, you have to write std::cin and std::cout in your program instead of cin and cout.

 

Every C++ program must contain a main() function which specifies the starting point of execution. Since return type of main is int, you should return an integer value back in your program.

 

cout is the standard output object. It is used in conjunction with insertion operator (<<) to print output on the screen.

 

The return statement returned a value 0 which tells the operating system that the program has completed successfully. A non-zero value tells that the program execution was unsuccessful.

 

Finally, the first line is a comment. We can write single line comments in C++ using // and multi-line comments using /* and */.

Differences between C and C++





netaji gandi Thursday, September 3, 2020

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